When I was a new student at MIT, there were legends of a math class in which
the professor would occasionally assign an unsolved (and possibly unsolvable)
problem. And every now and then, a student would resoundingly nail it. Soon
after arriving at MIT, I was successfully spending my leisure hours inventing
control algorithms for underwater robots, writing physics-based computer
animation engines, devising new pattern-recognition algorithms, and building
new kinds of NMR spectrometers. Now, more than a decade later, and being a
professor myself, it's clear that some of the most valuable learning I did at
MIT occurred during the solving of real-world problems. Simply put, in the
Internet age, once you learn the basic core material, perhaps the best way to
direct the growth of learning is to chase down real-world problems and fix
them. You learn how to wrestle with failure, and how to get the resources you
need.
Every now and then, it's useful to see how seriously one takes one's ideas.
So let's take the above observation to its logical end: what if we decided that
all work that students do in service of their education--problem sets,
homework, exams--should be aimed at having a direct impact on solving a major
current real-world problem? Please note: this doesn't at all imply the
abandonment of learning of core things (calculus, physics, basic chemistry and
biology, signal processing); it's just that a particular piece of homework
might involve, instead of proving a discovery by Einstein right for the
thousandth time, the solving of a piece, however small, of something unknown
and important.
Clearly, this requires a mapping process--professors and teachers must parse
real-world problems into decoupled chunks that can be addressed by individuals,
while still enabling learning of the core materials. There are certainly some
good examples of classes like this already. Lab classes at many universities
exist in which students build medical devices, create computers, design virtual
worlds, write business plans for ventures in developing countries, and learn
how to make autonomous robots. Here I am wondering if, in addition, it would be
possible to map real-world problems into the problem sets, homework, and exams
for all the other classes--perhaps even introductory core classes. It's
interesting to think about whether this might help humanity solve some
outstanding problems. A back-of-the-envelope calculation: if 4,000 undergraduates
at a university spent 40 hours a week during the school year solving problems
that map onto real-world problems, that's more than 3,000,000 extra hours a
year of inventing, design work, and creation, aimed at the problems that face
humanity today. Multiply that times the number of universities engaged in such
fields, and the new ideas and contributions to the world could be staggering.
At MIT, undergrads do a lot of research. In my group, undergrads are here
nights and weekends, even on busy school weeks, innovating incredibly novel
inventions and conducting complex experiments. It is interesting to think about
how that passion could be harnessed during the rest of their schedules.
An open question, though, is how much work it would take to map real-world
problems into the thousands of smaller pieces that would be appropriate for
classwork. And then to render them in engaging, interesting ways so that
students will learn their core materials while they solve them. The new field
of human-based
computation is beginning to explore related questions. I was particularly
intrigued by a recently released game that people can play to help solve questions in the field of protein folding--but
many problems are not as clearly understood, or modular enough, to be broken
into many subparts in such a way. It's possible that a discipline will need to
arise around the analysis of really tough problems, and the breaking down of
them into smaller parts. We also need to devise new and effective strategies to
engage humans (with the assistance of computers) in the solving of such
problems. It'll be interesting to see how far these ideas will scale in the
years to come.
Thanks to Joost Bonsen for suggesting the title of this blog post.
Cite as: Boyden, E. S. "Inverting the Core." Ed Boyden's Blog, Technology Review. 7/15/08. (http://www.technologyreview.com/blog/boyden/22096/).